Fieldmind
A farm game set in Nigeria, where planting, seasons and markets teach how farms really work.
- Role
- Design and code
- Year
- 2026
- Built with
- Three.js, JavaScript

The idea
Fieldmind started as a 3D smart-farm dashboard and turned into a game. You grow a small plot into a working agri-enterprise, learning along the way how farms actually run.
Set somewhere real
The game is set in Nigeria, with three agro-ecological zones, local crops and varieties, and rainy, dry and harmattan seasons. Land is measured in real tiles of 35 by 35 metres, so the starter plot comes to about two hectares.


A simulation you can test
The engine is pure and deterministic: every day is a function of the state before it, and randomness is seeded so results don't depend on how time is chopped up. That made it testable. There's a suite of engine tests, plus a headless bot that plays from a fresh farm and reports how long each level takes, which is how the balance gets tuned.
The lessons in the game are drafts, marked as such in the interface until an agricultural expert has reviewed them.